•Start a lot of lane turns with Q1 on a minion into passive and the outer edge of W, then give Q2 enough time to breathe for one more auto when the return hit is covered; Camille gets much weaker when every trade is announced by an early Hookshot or a rushed true-damage swing.
•Hextech Ultimatum is often the button that rigs the all-in by deleting the one spell that was supposed to stop it, so use R to dodge the punish or keep the mobile target trapped for Q2, not just as extra damage at the end of the combo.
•Camille’s best games usually start by forcing someone to answer tower pressure in side, because her ult becomes much nastier once the next fight opens with a thinner peel shell, and the recent data backs that shape with unusually strong building and turret payoff plus cleaner wins when Trinity Force lands on time.